The best aspect of Hitman 3: Freelancer is customizing and enhancing Agent 47's home itself. Related: Hitman 3: How to Increase Mastery Level (The Fast Way) Sometimes the target is an unknown NPC the player must follow and study, sometimes it's just that guard in the second-story of the mob house in Whittleton Creek again. Sometimes they are given multiple goals that align with each other (Use Poison, Use Poison ((Emetic)), Snap Neck) and sometimes they are given conflicting tasks which can't all be completed. This sometimes means players start right next to their target, and sometimes means they have to traverse the whole map first. Players choose one of three random Prestige goals to be added to their three other random bonus tasks, get randomly placed in a level, and are assigned a random NPC (or multiple) to kill. Randomness in game design is always a tricky thing to balance, and sometimes it feels like Hitman 3: Freelancer veers a little too far into overuse while still holding back in the wrong areas. These targets also were often not nearby any of the larger-scale setpieces originally crafted for Hitman's story missions, which mean cinematic kills and Rube Goldberg-esque traps are much harder to come by - but still very satisfying to pull off when you do. The final version of Hitman 3: Freelancer will have 19 different maps from Hitman 2016 - Hitman 3, but the limited selection allotted in this preview meant that 47 was revisiting areas a lot, and that allowed the reuse of mission targets to be very noticeable. The biggest disappointment in Freelancer so far is the amount of repetitive target NPCs, something made more apparent than it may be in the end product by the small map pool of the Closed Network Test. ![]() Thankfully, these mercs are really only useful for buying weapons from suppliers, and since nearly all the normal item and weapon placements in each map still exist collecting them isn't really necessary unless players are looking to buy a specific item not native to that particular Hitman map location. In missions with multiple targets this issue doesn't arise nearly as often, but in the areas with only one syndicate member to eliminate (like the one pictured above) it is impossible to both get an Axe Kill and a Collateral Damage Kill at once, which makes the listed potential mission payout of 60 mercs untrue.
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